The Storyweaver

Medium fey, chaotic neutral

Armor Class 17 (+3 leather armor)
Hit Points 78 (12d8 + 24)
Speed 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 16 (+3) 22 (+6) 20 (+5)

Saving Throws Charisma +8, Wisdom +9
Skills Insight +9, Intimidation +8, Perception +9, Performance +8, Persuasion +8
Senses darkvision 60 ft., passive Perception 19
Languages All
Challenge 8 (3,900 XP)

Special Traits

Actions

  • Multiattack. The storyweaver makes three attacks with his quarterstaff.
  • +3 Quarterstaff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
  • Creative License (2/day). The storyweaver begins a story and anyone within 60 ft. must make a successful DC 16 Wisdom saving throw or be charmed for 1 minute. Whoever hears the story, hears it in their language.
  • Drone (Recharge 5-6). The storyweaver begins to drone on and on, any creatures within 60 ft. must make a successful DC 16 Wisdom saving throw or fall asleep for 1 minute. Sleeping targets are awakened if any damage is done to them. Another creature can use an action to wake a sleeping target. Whoever hears the storyweaver, hears him in their language.
Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood