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The Storyweaver

Medium fey, chaotic neutral

Armor Class 17 (+3 leather armor)
Hit Points 78 (12d8 + 24)
Speed 40 ft.

12 (+1) 16 (+3) 14 (+2) 16 (+3) 22 (+6) 20 (+5)

Saving Throws Charisma +8, Wisdom +9
Skills Insight +9, Intimidation +8, Perception +9, Performance +8, Persuasion +8
Senses darkvision 60 ft., passive Perception 19
Languages All
Challenge 8 (3,900 XP)

Special Traits


  • Multiattack. The storyweaver makes three attacks with his quarterstaff.
  • +3 Quarterstaff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
  • Creative License (2/day). The storyweaver begins a story and anyone within 60 ft. must make a successful DC 16 Wisdom saving throw or be charmed for 1 minute. Whoever hears the story, hears it in their language.
  • Drone (Recharge 5-6). The storyweaver begins to drone on and on, any creatures within 60 ft. must make a successful DC 16 Wisdom saving throw or fall asleep for 1 minute. Sleeping targets are awakened if any damage is done to them. Another creature can use an action to wake a sleeping target. Whoever hears the storyweaver, hears him in their language.


The storyweaver is one of the most mysterious figures in all of Feyland.

Nobody knows how old he is or where he comes from. He is not allied with the two feuding courts and is truly a wild fey.

Legendary Tales. The incredible history and stories of the fey are collected by this strange character.

Seer. More than any other creature, except maybe the Elder Tree, the storyweaver has a window into the future.

Important Lessons. If one listens to the tales of the storyweaver, they can always learn lessons that will help them in their lives. However, it is not a good idea to get on his bad side.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood