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Large fey, any alignment

Armor Class 18 (mithral plate)
Hit Points 135 (18d10 + 36)
Speed 40 ft.

16 (+3) 18 (+4) 14 (+2) 12 (+1) 16 (+3) 10 (+0)

Skills Athletics +7, Perception +7, Stealth +8
Senses passive Perception 17
Languages Sylvan, Common
Challenge 9 (5,000 XP)

Special Traits

  • Cunning Action. The thresholder can use a bonus action to take the Dash, Disengage, or Hide action.
  • Magic Resistance. The thresholder has advantage on saving throws against spells and other magical effects.


  • Multiattack. The thresholder makes three attacks.
  • Gatekeeper Staff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.


Guarding the entrances to Feyland are beings known as thresholders. These agile sentinels lurk near gates, faerie rings, and other thresholds.

Multiple Personalities. Each thresholder is different and could be in the service of either of the fey courts. Some are completely independent and have their own motivations.

Judging Harshly. Regardless of who or what they serve, these guardians are harsh judges. They will question any newcomers about their business and decide whether they are worthy enough to visit. If the thresholder decides the strangers aren’t worthy, it will order them to leave. Thresholders will attack anyone that disobeys their orders.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood