5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fey >

Thresholder

Large fey, any alignment

Armor Class 18 (mithral plate)
Hit Points 135 (18d10 + 36)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 12 (+1) 16 (+3) 10 (+0)

Skills Athletics +7, Perception +7, Stealth +8
Senses passive Perception 17
Languages Sylvan, Common
Challenge 9 (5,000 XP)

Special Traits

  • Cunning Action. The thresholder can use a bonus action to take the Dash, Disengage, or Hide action.
  • Magic Resistance. The thresholder has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The thresholder makes three attacks.
  • Gatekeeper Staff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.

About

These agile sentinels lurk near gates, faerie rings, and other thresholds. Regardless of who or what they serve, these guardians are harsh judges. They will question any newcomers about their business and decide whether they are worthy enough to visit. If the thresholder decides the strangers aren’t worthy, it will order them to leave. Thresholders will attack anyone that disobeys their orders.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood