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Wild Child

Medium fey, chaotic neutral

Armor Class 17 (studded leather)
Hit Points 120 (16d8 + 48)
Speed 40 ft., fly 40 ft.

16 (+3) 20 (+5) 16 (+3) 18 (+4) 12 (+1) 20 (+5)

Saving Throws Charisma +10, Dexterity +10, Intelligence +9
Skills Acrobatics +10, Athletics +8, Persuasion +10
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 20
Languages Sylvan, Common, Primordial
Challenge 12 (8,400 XP)

Special Traits

  • Fey Step (Recharge 4-6). As a bonus action, a wild child can teleport up to 30 feet to an unoccupied space she can see.
  • Innate Spellcasting. A wild child’s innate spellcasting ability is Charisma (spell save DC 19). A wild child can innately cast the following spells, requiring no components.
  • Magic Resistance. A wild child has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. A wild child’s attacks are magical.


  • Multiattack. A wild child makes three attacks with her sword.
  • Honey Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Her sword drips with honey and some of it sticks to a creature she hits. If she is successful with a hit, she has advantage on all further sword attacks against that target.
  • Pollen Cloud (3/day). A wild child releases a pollen cloud that fills a 20 ft. radius centered on her, lingering for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can’t be affected by the cloud for 24 hours. On a failed save, the creature is consumed with feelings of euphoria and is under the same effect as the confusion spell.
Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood