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Witch King

Medium fey, chaotic evil

Armor Class 20 (+2 plate)
Hit Points 228 (24d8 + 120)
Speed 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 20 (+5) 20 (+5) 20 (+5) 18 (+4) 16 (+3)

Saving Throws Strength +13, Wisdom +11
Skills Athletics +13, Perception +11
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 90 ft., passive Perception 21
Languages Abyssal, Common, Sylvan
Challenge 21 (33,000 XP)

Special Traits

Actions

  • Multiattack. The witch king makes three attacks with his greatsword.
  • +3 Greatsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 24 (7d6) necrotic damage.

Reactions

  • Parry. The witch king adds 2 to his AC against one melee attack that would hit him. To do so, the witch king must see the attacker and be wielding a melee weapon.
Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood