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Witch King

Medium fey, chaotic evil

Armor Class 20 (+2 plate)
Hit Points 228 (24d8 + 120)
Speed 30 ft.

22 (+6) 20 (+5) 20 (+5) 20 (+5) 18 (+4) 16 (+3)

Saving Throws Strength +13, Wisdom +11
Skills Athletics +13, Perception +11
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 90 ft., passive Perception 21
Languages Abyssal, Common, Sylvan
Challenge 21 (33,000 XP)

Special Traits


  • Multiattack. The witch king makes three attacks with his greatsword.
  • +3 Greatsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 24 (7d6) necrotic damage.


  • Parry. The witch king adds 2 to his AC against one melee attack that would hit him. To do so, the witch king must see the attacker and be wielding a melee weapon.


The witch king is one of the most powerful creatures in all of the land. This evil monster is the right-hand man of the Queen of Darkness. If the queen of the Unseelie Court has a mission, she calls on the witch king first. He is pure chaos and pure evil.

Most creatures flee when this evil lord arrives on the scene. His badly scarred face is hidden beneath an intimidating helm.

Sky Castle. The witch king makes the Fortress of Shade his home, when he’s not on errands for the queen. He lives in one of the highest towers of the floating castle.

Multiple Minions. This dark fey is able to call on the might of the Unseelie Court and has many minions. Undead monsters and a number of evil fey accompany this dark lord.

Mounting Darkness. The witch king usually rides a nightmare or a black unicorn. At times, he has even been known to take a dragon as a mount.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood