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Charfiend

Medium fiend (titanspawn), chaotic evil

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 14 (+2) 8 (-1) 11 (+0) 8 (-1)

Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
Skills Perception +2
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Infernal, Titan Speech
Challenge 1 (200 XP)

Special Traits

  • Keen Smell. The charfiend has advantage on Wisdom (Perception) checks that rely on smell.
  • Stench. Any creature other than a charfiend that starts its turn within 5 feet of the charfiend must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all charfiends for 1 hour.
  • Unholy Aura. The charfiend exudes an aura of unholy power in a 20-foot radius. Fiends, titanspawn, and undead within the aura (including the charfiend) can roll a d4 and add the number rolled to any attack roll or saving throw. A creature cannot benefit from the unholy aura of more than one charfiend at a time.

Actions

  • Multiattack. The charfiend makes two attacks, one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Tactics

When facing an obviously inferior foe, charfiends encircle their prey, closing in slowly until they overwhelm the victim and tear him apart. If cornered, they fight like wild animals, endangering themselves just long enough to escape. When surprised or discovered feasting, charfiends usually flee unless they have a clear advantage, but they soon return to track down their assailants. They stay huddled close together, in order to gain advantage from their unholy aura.

Description

Scavengers that feed on flesh, preferably that of humanoids, charfiends earned their name through their lust for overcooked meat. The stink of burning hair, scorched skin, and sizzling fat stimulates their appetite, and they are drawn irresistibly to burning homes, funeral pyres, and even sacrificial rites involving burnt offerings. Despite their own foul odor, charfiends can seemingly smell burning flesh for miles. These creatures tend to lair in old ruins and burnt-out structures, emerging often to feed.

Charfiends have red eyes, and their mouths are filled with sharp, bloody fangs. They are usually clad in decaying rags and give off a nauseating stench of scorched flesh and smoke. Given these traits and their awkward, jerky gait, charfiends might easily be mistaken for zombies or other forms of shambling corpse did they not move with deceptive speed.

Unholy Presence. A charfiend’s stench and hideous presence defiles any holy place it enters until the spot is rededicated with the proper purification spells. In the early days of the Divine War, one of the titans created the charfiends precisely to spread such desecration, thereby leaving worshipers unable to communicate with their gods.

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