5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fiends >

Corpulent Attendant

Large fiend, lawful evil

Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft.

21 (+5) 10 (+0) 19 (+4) 16 (+3) 14 (+2) 18 (+4)

Skills History +6, Intimidation +7, Perception +5, Religion +6
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, lightning
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common, Infernal
Challenge 6 (2,300 XP)

Special Traits

  • Stench. An attendant’s skin produces a foul-smelling, toxic liquid. Any creature that starts its turn within 10 feet of the attendant must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the attendant’s stench for 24 hours.


  • Keen Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is grappled, it is blinded for one minute.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16).
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene