5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fiends >Daimons >

Daimon, Drakaina

Large fiend, chaotic evil

Armor Class 17 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 20 ft., fly 70 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 15 (+2) 14 (+2) 16 (+3) 18 (+4)

Damage Immunities poison
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned, prone
Skills Deception +7, Perception +6, Performance +7, Persuasion +7, Stealth +6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Infernal
Challenge 7 (2,900 XP)

Special Traits

  • Magic Resistance. The drakaina has advantage on saving throws against spells and other magical effects.
  • Song of Rest. The drakaina can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The drakaina can confer this benefit on itself as well.
  • Spellcasting. The drakaina is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following bard spells prepared:
  • Taunt (2/day). The drakaina can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the drakaina, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard‘s next turn.

Actions

  • Multiattack. The drakaina makes one short sword attack and one constrict attack.
  • Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage.
  • Constrict. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the lamia can’t constrict another target.

About

This strange creature possesses the upper body of a beautiful woman and a coiling serpent tail instead of legs. It also has huge, bat-like wings that jut from its shoulder blades.

The most famous of the drakainai is Echidna, the mother of the drakones species and many other terrible monsters. Drakainas are rarely alone, preferring instead to send their minions into combat. A typical drakaina’s coils are 20 feet long. The creature weighs about 3,800 pounds. Drakainai use their spells and spell-like abilities to confuse and weaken opponents before entering combat.

Hades Bound. Drakainai roam Hades, looking for other minions to subjugate. They are native to the Second Circle of Infernus.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.