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Daimon, Kako

Medium fiend (shapechanger), chaotic evil

Armor Class 18 (natural armor)
Hit Points 67 (9d8 + 18)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)

Damage Immunities electricity, poison
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Skills Deception +7, Perception +7, Stealth +6
Senses darkvision 60 ft., passive Perception 17
Languages Common, Infernal
Challenge 6 (2,300 XP)

Special Traits

  • Innate Spellcasting. The kako’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components:
    • At will: pass without trace
    • Rage (Recharges after a Short or Long Rest). As a bonus action, the kako can enter a rage that lasts for 1 minute. The rage ends early if the kako is knocked unconscious or if his its ends and it hasn’t attacked a hostile creature or taken damage since its last turn. While raging, the kako gains the following benefits: It has advantage on Strength checks and Strength saving throws; It deals an extra 3 damage when it hits a target with a melee weapon attack; It has resistance to bludgeoning, piercing, and slashing damage.
    • Shapechanger. The kako can use its action to polymorph into a dog-humanoid hybrid or into a dog, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
    • Telepathic Bond. The kako ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don’t even need to be on the same plane of existence.
    • Keen Hearing and Smell. The kako has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Multiattack (Humanoid or Hybrid Form Only). The kako makes one attack with its bite in dog form, one with its claws in humanoid form, or two with its bite and its claws in hybrid form.
  • Bite (Dog or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
  • Claws (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) slashing damage.
  • Charm. One humanoid the kako can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the kako’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this kako’s Charm for the next 24 hours. The kako can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

About

An old, blind man waves piteously to you from the ground, begging for alms.

A kako daimon is a lupine fiend that can take the shape of a mastiff or a man. Kako daimons roam Hades looking for the weak to prey on.

In its natural form, it resembles a man–dog hybrid with terrible jaws and sharp claws. As whelps, kako daimons are nearly indistinguishable from dogs, except for their size and claws. As they grow larger and stronger, their skin darkens to bluish-red and eventually becomes blue altogether. A full-grown kako daimon is about 6 feet long and weighs 180 pounds. A kako daimon’s eyes glow red when the creature becomes excited.

Blessed of Eris. They are the spawn of Eris and are sacred to her. In Infernus they are native to the Suicide Woods of the Seven Circle.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.