5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fiends >

Demon, Gharros

Large fiend (demon), chaotic evil

Armor Class 20 (natural armor)
Hit Points 270 (20d10 + 160)
Speed 30 ft.

STR DEX CON INT WIS CHA
26 (+8) 18 (+4) 26 (+8) 18 (+4) 18 (+4) 20 (+5)

Saving Throws Constitution +13, Wisdom +9, Charisma +10
Skills Athletics +13, Perception +9, Survival +9
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, telepathy 120 ft.
Challenge 16 (15,000 XP)

Special Traits

Actions

  • Multiattack. Gharros makes three attacks: one halberd attack and two sting attacks.
  • Halberd. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) slashing damage.
  • Sting. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.