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Demon, Cambion

Medium fiend (demon), chaotic evil

Armor Class 14 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

15 (+2) 13 (+1) 14 (+2) 13 (+1) 12 (+1) 14 (+2)

Damage Resistances acid, cold, fire
Damage Immunities lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception
Languages Abyssal, Common, telepathy 30 ft.
Challenge 2 (450 XP)

Special Traits

  • Innate Spellcasting. The cambion’s innate spellcasting ability is Charisma (spell save DC 12). It can cast the following spells, requiring no material components.


  • Multiattack. The cambion makes two weapon attacks.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Longbow. Melee Weapon Attack: +3 to hit, range 150/ft., one target. Hit: 5 (1d8 + 1) piercing damage.


When an incubus procreates with a humanoid in the Abyss, and the mortal parent resides on that plane throughout the pregnancy, the gestating child absorbs enough Abyssal energy to be born not as a half-demon, but as a type of humanoid demon known as a cambion.

Cambions are true outsiders. The majority of cambions have red skin, horns on their heads, and cloven hooves for feet—the fiendish aspects of cambions’ appearance don’t range as widely as those of tieflings. A typical cambion stands 6 feet tall and weighs 190 pounds.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene