Demon, Choronzon (Chaos Demon)

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 16 (natural armor)
Hit Points 324 (24d10 + 192)
Speed 40 ft.

STR DEX CON INT WIS CHA
28 (+9) 15 (+2) 27 (+8) 12 (+1) 14 (+2) 18 (+4)

Saving Throws Dexterity +8, Constitution +14, Charisma +10
Skills Insight +8, Intimidation +10, Perception +8
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 18
Languages Abyssal
Challenge 17 (18,000 XP)

Special Traits

  • Aura of Confusion. The demon can activate or deactivate this feature as bonus action. While active, any creature that ends its turn within 30 feet of the demon must make a DC 19 Wisdom saving throw or be stunned until the end of the demon’s next turn.
  • Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
  • Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The demon’s weapon attacks are magical.

Actions

  • Multiattack. The demon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (3d8 + 9) piercing damage.
  • Claws. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) slashing damage. On a successful hit, the target must make a DC 20 Constitution saving throw or be stunned until the start of the demon’s next turn.
  • Chaos Breath (Recharge 5-6). The demon breathes exhales a 40-foot cone of bluish gas. Each creature in the area must make a successful DC 19 Constitution saving throw or take 42 (12d6) necrotic damage and become poisoned. While poisoned in this way, a target takes 7 (2d6) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature killed by the demon’s Chaos Breath instantly breaks apart into its individual atomic components. The creature can only be restored to life by means of a true resurrection or wish spell.
  • Teleport. The demon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Summon (1/day). The demon chooses what to summon and attempts a magical summoning. A choronzon has a 50% chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

About

This creature stands at least 20 feet tall with a huge, muscular body. Its massive arms and legs end in wicked claws. Its rounded, squat head, sits atop an extremely thick, almost nonexistent neck. The creature’s gaping maw is filled with sharp fangs. Two large swept back horns jut from its head just above its rounded eyes.

Choronzons are the demons of confusion, dispersion, and ultimate chaos. They are huge behemoths seemingly bred for war and battle, though most rarely take part in the Abyssal wars that rage between the planes. Choronzons prefer to use their talents on weak-minded creatures such as those that inhabit the Material planes, and as such, they are usually encountered there. These demons derive great pleasure in laying waste to villages and towns and even small kingdoms (if the mood strikes them).

Amongst demonkind, choronzons are both feared and hated. A great enmity exists between balors and choronzons that scholars and lorekeepers can document, but cannot determine the source of the hatred between these two demonic races.

A choronzon stands about 20 feet tall and weighs about 9,000 pounds.

Its scaly flesh is bluish-black and its eyes are crimson. Its horns are darker than the rest of its body and the creature’s claws are pitch black. Its teeth are dull ivory in color.

A choronzon begins combat by surrounding itself with its aura of confusion and then unleashing its breath weapon at its foes. Opponents that continue to press the battle are met with a mix of physical attacks and innate spellcasting abilities.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb