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Demon, Derghodemon

Large fiend (demon), neutral evil

Armor Class 18 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 40 ft.

25 (+7) 16 (+3) 21 (+5) 7 (–2) 14 (+2) 16 (+3)

Saving Throws Dexterity +7, Constitution +9, Wisdom +6, Charisma +7
Skills Intimidation +7, Perception +6, Stealth +7
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 20
Languages Abyssal, telepathy 120 ft.
Challenge 9 (5,000 XP)

Special Traits

  • Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The demon’s weapon attacks are magical.
  • Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
  • Rend and Tear. The demon has advantage on all melee weapon attacks against a creature it is grappling.


  • Multiattack. The demon makes one Bite and two Claws attacks.
  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the demon can bite only the grappled creature and has advantage on attack rolls to do so.
  • Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene