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Demon, Gibbon

Medium fiend (demon), chaotic evil

Armor Class 14
Hit Points 52 (7d8 + 21)
Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 16 (+3) 8 (–1) 14 (+2) 8 (–1)

Saving Throws Dexterity +6
Skills Acrobatics +6, Perception +4
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge 4 (1,100 XP)

Special Traits

  • Innate Spellcasting. The gibbon demon’s spellcasting ability is Wisdom (spell save DC 12). The gibbon demon can innately cast the following spells, requiring no material components:
  • Nimble Climber. While climbing, the demon can take the Dash or Disengage action as a bonus action on each of its turns.
  • Standing Leap. The gibbon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

  • Multiattack. The gibbon demon makes one attack with its Bite and two with its Fists.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
  • Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
  • Putrid Roar (recharge 5–6). The gibbon demon expands its throat sac and roars in a 30-foot cone. Each creature in that area that can hear the gibbon demon must make a DC 14 Dexterity saving throw. On a failure, a creature takes 21 (6d6) thunder damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux