5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fiends >Demons >

Demon, Kytha

Medium fiend (demon), chaotic evil

Armor Class 16 (natural armor)
Hit Points 97 (15d8 + 30)
Speed 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 15 (+2) 12 (+1) 15 (+2) 18 (+4)

Saving Throws Strength +7, Constitution +6, Wisdom +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal, Celestial, Draconic, telepathy 120 ft.
Challenge 9 (5,000 XP)

Special Traits

  • Keen Scent. The kytha has advantage on Wisdom (Perception) checks based on scent.
  • Innate Spellcasting. The kytha’s innate spellcasting ability is Charisma (spell save DC 16). It can cast the following spells, requiring no material components.
  • Magic Resistance. The kytha has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The kytha makes two Claw attacks, and one Bite or Tongue attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) piercing damage plus 10 (3d6) poison damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
  • Tongue. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage plus 10 (3d6) poison damage.
  • Summon (1/day). The kytha has a 40% chance to summon 1d2 vrock demons or a 30% chance to summon 1 kytha. The summoned demons appear in an unoccupied space within 60 feet of the summoner and can’t summon other demons. The summoned creatures remain for 1 minute, until the summoner or the summoned demons are slain, or until the summoner takes an action to dismiss it.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux