Devil Dog

Family: Devils

Large fiend (devil), lawful evil

Armor Class 15 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft., climb 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 15 (+2) 11 (+0) 17 (+3) 14 (+2)

Saving Throws Constitution +5, Wisdom +6, Charisma +5
Skills Insight +9, Perception +9, Stealth +6, Survival +9
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Infernal, telepathy 120 ft.
Challenge 5 (1,800 XP)

Special Traits

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Keen Smell. The devil dog has advantage on Wisdom (Perception) checks that rely on smell.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
  • Scent of Prey. The devil dog knows the exact location of any soul whose true name it knows, as long as that soul resides in a vessel or body within 1 mile. If the soul is beyond that distance, it knows the direction the soul lies in. If the soul is on a different plane of existence, it knows the plane that the soul resides on.

Actions

  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

About

The devil dog is a terrifying creature, with a brow containing three sets of eyes, and a long snout full of jagged, alligator-like teeth. Red leathery skin stretches across the skull and the disproportionate body, and a skeletal red tail slinks behind it as it hunts the layers of Hell.

The devil dog is a lesser devil, often employed to hunt down those few souls who escape from the arch-devils. It is a bizarre looking creature; it has the locomotive skills of a hound, loping after prey, yet its rear digitigrade legs are longer than a normal hound’s, giving them a hunched, perpetually-about-to-pounce posture. They possess clawed paws on both fore and rear limbs.

The devil dog is capable of smelling out a soul whose true name it knows. The devil dog cannot and will not rest until it locates the creature, sniffing out its soul – even if that soul leaves its body for another. None can avoid paying an arch-devil its due.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb