5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fiends >Devils >

Devil, Hellstoker

Medium fiend (devil), lawful evil

Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (–3) 10 (+0) 10 (+0)

Saving Throws Strength +5, Constitution +5, Wisdom +2, Charisma +2
Skills Athletics +5, Perception +2
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 5 (1,800 XP)

Special Traits

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Innate Spellcasting. The hellstoker’s innate spellcasting ability is Charisma (spell save DC 11). It can cast the following spells, requiring no material components.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
  • Oily Hide. A hellstoker has advantage on ability checks and saving throws to resist being grappled or restrained. In addition, if a hellstoker takes fire damage, it bursts into flame for 1 minute. During this time, a creature who enters the area or begins their turn in the area must make a DC 13 Dexterity saving throw, taking 4 (1d8) fire damage on a failed saving throw, or half as much damage on a successful saving throw.

Actions

  • Multiattack. The hellstoker makes two Spear attacks.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
  • Bellows. The hellstoker releases a blast of fire from its bellows in a 15–foot cone. Creatures in the area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful saving throw.
  • Summon (1/day). The hellstoker has a 35% chance to summon 2d8 lemures or 1 hellstoker. The summoned demon appears in an unoccupied space within 60 feet of the hellstoker, but can’t summon other demons. It remains for 1 minute, until it or the first hellstoker is slain, or until the first hellstoker takes an action to dismiss it.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene