Giant, Haidar

Family: Giant

Huge giant, neutral evil

Armor Class 16 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
27 (+8) 14 (+2) 22 (+6) 12 (+1) 14 (+2) 12 (+1)

Saving Throws Constitution +10, Wisdom +6
Skills Perception +6
Senses passive Perception 16
Languages Common, Giant
Challenge 9 (5,000 XP)

Special Traits

  • Sand Sculptor. The Haidar can manipulate the terrain around it. This trait works like the move earth spell except it has no duration, the Haidar can only affect sand and loose soil, and the Haidar can affect an area of terrain no larger than 60 feet on a side.
  • Siege Monster. The Haidar deals triple damage to objects and structures with its melee and ranged weapon attacks.

ACTIONS

  • Multiattack. The Haidar makes two Greatsword attacks.
  • Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
  • Fist of Sand (recharge 5-6). The giant slams its fist violently into the ground. Each creature within 10 feet of a point the Haidar can see within 120 feet of it must make a DC 16 Dexterity saving throw as a fist of sand bursts up from the earth beneath it. On a failure, a creature takes 21 (6d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn’t knocked prone.

ABOUT

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