Giant, Smoke

Family: Giant

Large giant, neutral evil

Armor Class 16 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 40 ft.

STR DEX CON INT WIS CHA
21 (+5) 16 (+3) 19 (+4) 8 (-1) 11 (+0) 12 (+1)

Skills Acrobatics +6, Perception +3, Stealth +6
Damage Vulnerabilities cold
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 13
Languages Giant
Challenge 7 (2,900 XP)

Special Traits

  • Gaseous Form. The smoke giant can use its action to polymorph into a Large cloud of smoke, or back into its true form. It reverts to its true form if it dies. While in this form, the smoke giant can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 40 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the smoke giant can do so without squeezing. It cannot pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage.
  • Heated Weapons. Smoke giants transfer the heat of their bodies to their weapons, dealing an additional 10 (3d6) fire damage on a hit (included below).
  • Innate Spellcasting. The giant’s innate spellcasting ability is Constitution (spell save DC 15, +7 to hit with spell attacks). It can innately cast fog cloud and heat metal 3/day, requiring no material components.

Actions

  • Multiattack. The smoke giant makes one Mace attack and one Slam attack.
  • Mace. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) fire damage.
  • Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) fire damage.
  • Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 10 (3d6) fire damage.

ABOUT

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