Jotnar, Mountain (Bergthurs)

Family: Jotun

Large giant, any chaotic

Armor Class 17 (natural armor)
Hit Points 94 (9d10 + 40)
Speed 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 20 (+5) 5 (-3) 9 (-1) 6 (-2)

Saving Throws Strength +7, Constitution +8
Skills Athletics +7, Nature +0, Perception +2, Stealth +2, Survival +2
Damage Resistances bludgeoning, piercing, and slashing when raging
Senses darkvision 60 ft., passive Perception 12
Languages Common, Giant
Challenge 6 (2,300 XP)

Special Traits

  • Brute. A melee weapon deals one extra die of its damage when the bergthurs hits with it (included in the attack).
  • Stone Camouflage. The bergthurs has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Rage (Recharges after a Short or Long Rest). As a bonus action, the bergthurs can enter a rage that lasts for 1 minute. The rage ends early if the bergthurs is knocked unconscious or if its turn ends and it hasn’t attacked a hostile creature or taken damage since its last turn. While raging, the bergthurs gains the following benefits: it has advantage on Strength checks and Strength saving throws; it deals an extra 3 damage when it hits a target with a melee weapon attack; it has resistance to bludgeoning, piercing, and slashing damage.
  • Stoneborn. The bergthurs’ stone head and heart gives it advantage on saving throws against being blinded, charmed, deafened, frightened, paralyzed, poisoned, stunned, or put to sleep.

Actions

  • Heftisax. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage or 16 (2d8 +7) slashing damage when raging.
  • Rock. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage or 16 (2d8 + 7) bludgeoning damage when raging.
Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.