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Kerberus

Large giant, chaotic evil

Armor Class 11 (hide)
Hit Points 85 (10d10 + 30)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 8 (–1) 16 (+3) 6 (–2) 10 (+0) 7 (–2)

Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 5 (1,800 XP)

Special Traits

  • Three Heads. Kerberus has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

  • Multiattack. Kerberus makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.