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Kronos: The Father of Time

Gargantuan giant (titan), neutral evil

Armor Class 16 (natural armor)
Hit Points 702 (36d20 + 324)
Speed 40 ft.

30 (+10) 3 (-4) 28 (+9) 7 (-2) 7 (-2) 18 (+4)

Saving Throws Str +19, Con +18, Wis +7, Cha +13
Skills Athletics +19, History +7, Perception +7, Religion +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses passive Perception 17
Languages Celestial, Primordial
Challenge 30 (155,000 XP)

Special Traits

  • Legendary Resistance (5/day). If Kronos fails a saving throw, he can choose to succeed instead.
  • Siege Monster. Kronos deals double damage to objects and structures.
  • Magic Resistance. Kronos has advantage on saving throws against spells and other magical effects.
  • Temporal Domain (1/day). Kronos instantly transports himself, along with any chosen creatures within 120 feet, to his domain. A spherical plane in the middle of a strange warped void, time in this domain goes by much quicker; 3 months pass each round of combat, and creatures age faster. This cannot be reversed by a greater restoration. The plane collapses if Kronos dies, sending back every still living creature to where they entered.


  • Being Beyond Time (recharge 5-6). Kronos makes a deafening, time-rending scream. Every creature within 60 feet of Kronos has to make a DC 26 Constitution saving throw or instantly age 16 (3d10) years, if a creature is pushed 10 years beyond its life expectancy, it falls unconscious until a spell like greater restoration is cast. If no restoration spell is cast, the creature dies an hour later.
  • Multiattack. Kronos makes 1 Sickle attack, 1 Bite or Devour attack, and 1 Stomp attack.
  • Sickle. Melee Weapon Attack: +19 to hit, reach 20 ft., every target in a 20 ft. cone. Hit: 37 (5d10 + 10) slashing damage.
  • Stomp. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 43 (6d10 + 10) bludgeoning damage.
  • Giant Rock. Ranged Weapon Attack: +19 to hit, range 120/300 ft., one target. Hit: 65 (10d10 + 10) bludgeoning damage.
  • Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and Kronos can’t bite another target.
  • Devour. Kronos makes one Bite attack against a Large or smaller creature he is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Kronos, and it takes 49 (14d6) acid damage at the start of each of Kronos’ turns. If Kronos takes 50 damage or more on a single turn from a creature inside him he must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures. A regurgitated creature falls prone in a space within 10 feet of Kronos. If Kronos dies, a swallowed creature is no longer restrained, and can escape the corpse by taking 30 feet of movement; exiting prone

Legendary Actions

Kronos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Kronos regains spent legendary actions at the start of his turn.

  • Move. Kronos moves up to half its speed.
  • Struggling Clock Hand. Kronos alters time around a creature he can see. The target must succeed on a DC 21 Wisdom saving throw or be affected until the end of its next turn. The affected creature’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, it must roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
  • Titan’s Maw (Costs 2 Actions). Kronos makes a Bite attack or uses his Devour action.


Kronos was King of the Titans and the god of time (in particular, time viewed as a destructive, all-devouring force). He ruled the cosmos during the Golden Age after killing his father Ouranos and was the father of many powerful gods. His children waged war against him and ultimately defeated him. He now acts as king of the Elysian Islands.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.