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Unitaur

Large giant (titanspawn), neutral evil

Armor Class 16 (natural armor)
Hit Points 66 (7d10 + 28)
Speed 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 18 (+4) 8 (-1) 11 (+0) 9 (-1)

Skills Perception +2, Survival +2
Senses darkvision 60 ft.; passive Perception 12
Languages Giantish, Titan Speech
Challenge 2 (450 XP)

Special Traits

  • Charge. If the unitaur moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (4d6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

  • Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
  • Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

About

Unitaurs dwell in small, scattered tribes where they attack hunting camps and traveling parties under cover of darkness, exacting revenge for their fallen kin and the titans. While not quite as intelligent as humans, unitaurs are quite clever when it comes to raiding and pillaging, and they are good trackers and survivalists. A small number of them develop spellcasting abilities and rise quickly to leadership positions among the tribes.

A unitaur is a large humanoid in form, with thick, grayish-tan skin and a bulky, powerful body. It face is bestial, with a large, rhinoceros-like horn atop the heavy, flattened snout. Its mouth holds sharp teeth similar to those of a dog or bear.

Unitaurs enter combat with a thunderous bellow and charge directly at their opponents, attempting to gore them. Many unitaurs also favor greatclubs or other heavy weapons scavenged from former victims, favoring crushing weapons over piercing or slashing where possible. They prefer night assaults and ambushes, striking quickly before retreating to regroup for another charge.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb