5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Humanoids >

Acolyte, Dwarf

Medium humanoid (dwarf), any alignment

Armor Class 10
Hit Points 11 (2d8 +2)
Speed 25 ft.

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 10 (+0) 15 (+2) 11 (+0)

Skills Medicine +4, Religion +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Dwarvish and any one language
Challenge 1/4 (50 XP)

Special Traits

  • Dwarven Combat Training. The dwarf has proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Dwarven Armor Training. The dwarf is proficient with light and medium armor.
  • Dwarven Resistance. The dwarf has advantage on saving throws against poison.
  • Spellcasting. The acolyte is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:
  • Steadfast. The dwarf has advantage on saving throws against being charmed or frightened.
  • Stonecunning. The dwarf has advantage on Intelligence (History), Intelligence (Investigation), or Wisdom (Perception) check made when examining stonework or trying to determine the origin of such construction.

Actions

  • Battleaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used two-handed.
  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
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