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Acolyte, Halfling

Medium humanoid (halfling), any alignment

Armor Class 11
Hit Points 9 (2d8)
Speed 25 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 10 (+0) 14 (+2) 11 (+0)

Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages Any four
Challenge 1/4 (50 XP)

Special Traits

  • Brave. The halfling has advantage on saving throws against being frightened.
  • Halfling Combat Training. Halflings are proficient with blowgun, dart, sling, and spear.
  • Halfling Nimbleness. The halfling can move through the space of any creature that is Medium or larger.
  • Halfling Stealth. The halfling can attempt to hide even when obscured only by a creature that is at least Medium size.
  • Lucky. When the halfling rolls a 1 on an attack roll, ability check, or saving throw, they can reroll the die and must use the new roll.
  • Spellcasting. The acolyte is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:

Actions

  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
  • Blowgun. Ranged Weapon Attack: +3 to hit, range 25/100 ft., one target. Hit: 2 (1 + 1) piercing damage.
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