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Acolyte, Ironbred

Medium humanoid (ironbred), any alignment

Armor Class 11
Hit Points 11 (2d8 +2)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 10 (+0) 14 (+2) 11 (+0)

Skills Intimidation +2, Medicine +4, Religion +2
Damage Resistances Fire
Senses darkvision 30 ft., passive Perception 12
Languages Sutak and any one language
Challenge 1/4 (50 XP)

Special Traits

  • Fire Born. The ironbred has advantage on saving throws to avoid exhaustion due to extreme heat or thirst.
  • Ironbred Combat Training. The ironbred has proficiency with the cestus, flail, maul, and warhammer.
  • Spellcasting. The acolyte is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:
  • Tough Hide. The ironbred’s hit point maximum increases by 1 per hit die

Actions

  • Flail. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
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