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Acolyte of Orcus

Medium humanoid (any race), chaotic evil

Armor Class 18 (chain mail, shield)
Hit Points 18 (4d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 11 (+0) 9 (–1) 15 (+2) 10 (+0)

Saving Throws Constitution +2, Wisdom +4
Skills Medicine +4, Religion +1
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 2 (450 XP)

Special Traits

Actions

  • Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
  • Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
  • Caress of Orcus (Recharges after a Short or Long Rest). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) necrotic damage, and the target’s Strength score is reduced by 1d3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse in 24 hours under the acolyte’s control, unless the humanoid is restored to life or its body is destroyed. The acolyte can have no more than two shadows under its control at one time.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.