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Acolyte, Slitherin

Medium humanoid (slitherin), any alignment

Armor Class 10
Hit Points 11 (2d8 +2)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 11 (+0) 14 (+2) 11 (+0)

Skills Medicine +4, Religion +2
Senses darkvision 60 ft., passive Perception 12
Languages Slitherin and any one language
Challenge 1/4 (50 XP)

Special Traits

  • Contortionist. The slitherin has advantage on Dexterity checks to escape from bonds or being grappled, as well as to squeeze through tight spaces.
  • Disease Resistance. The slitherin has advantage on saving throws against disease.
  • Rodent Empathy. The slitherin can converse with rodents through body language and simple sounds, communicating simple ideas to such beasts.
  • Slitherin Combat Training. The slitherin has proficiency with light crossbow, shortbow, and shortsword.
  • Spellcasting. The acolyte is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:

Actions

  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 3 (1d6) piercing damage.
Section 15: Copyright Notice

People of Ghelspad © 2019, Travis Legge.