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Blood Orc Elder Warrior

Medium humanoid (blood orc), chaotic evil

Armor Class 14 (chain shirt)
Hit Points 75 (10d8 + 30)
Speed 40 ft.

STR DEX CON INT WIS CHA
21 (+5) 13 (+1) 16 (+3) 8 (–1) 6 (–2) 6 (–2)

Saving Throws Strength +8, Constitution +6
Skills Intimidation +0, Perception +1, Survival +1
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
Challenge 6 (2,300 XP)

Special Traits

  • Bloodfrenzy. When the blood orc begins its turn with half or fewer of its hit points, it can make a bite attack as a bonus action when they take the Attack action, it has advantage on Intelligence, Wisdom, and Charisma saving throws against spells and other effects, and the elder warrior has resistance to bludgeoning, piercing, and slashing damage.
  • Brute. A melee weapon deals one extra die of its damage when the elder warrior hits with it (included in the attack).

Actions

  • Multiattack. The elder warrior makes two melee attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
  • Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
  • Terrorize (1/day). The elder warrior roars and displays his trophies, which are visible to all creatures within 30 feet that can see it. Creatures of the elder warrior’s choice within that area must make a DC 16 Wisdom saving throw or be frightened of the warrior for 1 minute. While frightened, they are paralyzed. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene