Boarfolk

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Large humanoid (boarfolk), lawful neutral

Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 11 (+0)

Senses darkvision 60 ft., passive Perception 10
Languages Boarfolk, Common
Challenge ¼ (50 XP)

Special Traits

  • Created Race. The boarfolk has advantage on saving throws against spells and effects which would alter its form.
  • Keen Scent. A boarfolk has advantage on Wisdom (Perception) checks based on scent.

Actions

  • Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

About

A group of large, wild, pig-faced humanoids snort derisively and head towards you. They do not appear to be friendly at all. Boarfolk are giant humanoids standing some 9 to 10 feet tall, weighing nearly 700 pounds. They possess boar-like features, including large tusks that protrude from their mouths. Boarfolk speak an offshoot of Common, but so thickly accented as to make it a separate language. The boarfolk live in a nomadic, tribal fashion.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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