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Boarfolk Rager

Large humanoid (boarfolk), lawful neutral

Armor Class 16
Hit Points 123 (13d10 + 52)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 9 (–1) 11 (+0) 10 (+0)

Saving Throws Strength +9, Dexterity +6, Constitution +8
Skills Athletics +9, Intimidation +3
Damage Resistances bludgeoning, piercing, and slashing damage
Senses darkvision 60 ft., passive Perception 10
Languages Boarfolk, Common
Challenge 9 (5,000 XP)

Special Traits

  • Brute. A melee weapon deals one extra die of its damage when the rager hits with it (included in the attack).
  • Created Race. The boarfolk rager has advantage on saving throws against spells and effects that would alter its form.
  • Keen Scent. A boarfolk rager has advantage on Wisdom (Perception) checks based on scent.
  • Reckless. At the start of its turn, the rager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

  • Multiattack. The boarfolk rager makes three melee attacks.
  • Tusks. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

About

Boarfolk Traits

Your boarfolk character has an assortment of inborn abilities, part and parcel of boarfolk nature.

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. Boarfolk do not have the same life cycle as the other races: you were transformed at some point during your lifespan. Once a boarfolk, however, your aging slows considerably, tending to survive well into your third century.

Alignment. Boarfolk who remain upon the Isle of the Phoenix hew to a lawful bent; if a boarfolk is freed from Circe’s influence, the natural chaotic tendencies of the race will come to the fore. They run the gamut between good and evil.

Size. Boarfolk are much taller and heavier than humans; some might even mistake them for giantkin. They stand over 7 feet tall and average over 400 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Beast of Burden. You are considered to be Large size for the purposes of determining your carrying capacity.

Created Race. You have advantage on saving throws against spells or effects which would alter your form. In addition, you have proficiency in one skill and one tool of your choice.

Keen Scent. You have advantage on Wisdom (Perception) checks based on scent.

Tusks. You have forward, upthrust tusks that allow you to make a gore attack. You are proficient with your tusks. They are melee weapons that deal 1d8 piercing damage and you cannot be disarmed of them.

Languages. You can speak, read, and write Boarfolk and Common.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb