Brigand Leader

Medium humanoid (any race), neutral evil

Armor Class 16 (studded leather, shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 14 (+2) 11 (+0) 14 (+2) 10 (+0)

Saving Throws Dexterity +4, Wisdom +4
Skills Deception +4, Intimidation +4, Perception +4, Stealth +4
Senses passive Perception 14
Languages Common, Goblin
Challenge 2 (450 XP)

Special Traits

  • Pack Tactics. The brigand leader has advantage on attack rolls against a creature if at least one of the brigand leader’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Multiattack. A brigand leader makes three melee attacks: two with its rapier and one with its dagger.
  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

  • Parry. The brigand leader adds 3 to its AC against one melee attack that would hit it. To do so, the brigand leader must see the attacker and be wielding a melee weapon.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.