Eonic Savant

Medium humanoid (human), neutral

Armor Class 13 (16 with mage armor)
Hit Points 115 (16d8 + 51)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 16 (+3) 20 (+5) 11 (+0) 15 (+2)

Saving Throws Wis +3
Skills Arcana +8, History +8, Perception +3, Persuasion +5
Condition Immunities frightened
Senses passive Perception 13
Languages Common, Eonic, Giant, Sylvan
Challenge 7 (2,900 XP)

Special Traits

  • Amend Time. As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon attack roll. If the target is hostile, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on its next weapon attack roll.
  • Magic Resistance. The savant has advantage on saving throws against spells and other magical effects.
  • Past and Future, Present. A savant is always accompanied by its past and future selves. They occupy the savant’s same space seconds before and after the savant and can’t be targeted separately. They provide the savant with the following benefits. The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell. When a creature targets the savant with an attack, roll a d6. On a 1 through 4, the attack hits one of the savant’s future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged.
  • Spellcasting. The savant is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +8 to hit with spell attacks). The savant has the following wizard spells prepared:

Actions

  • Multiattack. The eonic savant makes three melee attacks.
  • Time Warping Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) force damage.

About

A jagged blue scar of magical energy forms in the air, and a blue-robed figure steps out a moment later. As it moves, echoes of it appear to move a split second before and after it. The creature focuses its attention and the echoes solidify around it, one wielding the creature’s staff, the other a spell. The eonic savant is an eonic drifter who learned to fully harness the power of its many future and past selves.

Still Adrift in Time. Through their mastery of time, they were able to spare their bodies many of the same ravages of time experienced by their brethren. In spite of this mastery, they are no closer to finding the cure or the correct time stream for their dying ancient civilization.

Calm and Assured. Unlike their kin, eonic savants hold the energy to jump through time within their bodies, freeing them from a reliance on their people’s crystal belts and the paranoia its loss brings. Savants devote themselves to studying the rivers of time and helping their kin, who are barely surviving time’s flood. They are certain with enough study and enough of their kin by their sides, they can discover the way to a cure and the way home.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

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