Goblin Guard

Family: Goblin

Small humanoid (goblin), neutral evil

Armor Class 16 (chain mail)
Hit Points 33 (6d6 + 12)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 20 (+5) 14 (+2) 8 (-1) 12 (+1) 8 (-1)

Skills Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Goblin
Challenge 2 (450 XP)

Special Traits

  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Multiattack. The goblin guard makes two shortsword attacks.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Javelin. Melee or Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.