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Goblin Leader

Small humanoid (goblin), neutral evil

Armor Class 17 (studded leather)
Hit Points 60 (11d6 + 22)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 20 (+5) 14 (+2) 12 (+1) 8 (–1) 10 (+0)

Skills Perception +3, Sleight of Hand +9, Stealth +9
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 3 (700 XP)

Special Traits

  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Sneak Attack (1/turn). The goblin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn’t incapacitated and the goblin doesn’t have disadvantage on the attack roll.

Actions

  • Multiattack. The goblin makes two attacks with its dagger.
  • +1 Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 14 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
  • Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage, and the target must succeed on a DC 14 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Reactions

  • Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin with fewer hit dice within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.