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Goblin Shaman

Small humanoid (goblinoid), neutral evil

Armor Class 14 (studded leather)
Hit Points 22 (4d6 + 8)
Speed 30 ft.

12 (+1) 14 (+2) 14 (+2) 11 (+0) 16 (+3) 12 (+1)

Skills Deception +4, Persuasion +4
Senses darkvision 60 ft., passive Perception 13
Languages Goblin, Common
Challenge 3 (700 XP)

Special Traits


  • Multiattack. The goblin shaman makes two attacks with its goat staff.
  • Goat Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 10 (3d6) necrotic damage.


  • Redirect Attack. When a creature the goblin shaman can see targets it with an attack, the goblin shaman chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.


The sound of drums echoes through the mountains of Feyland. A goblin shaman has cast a spell to aid his people.

Tribal Leadership. The goblin king surrounds himself with a number of these spellcasters. In the goblin hierarchy, the shamans are only surpassed by their king.

Dark Depths. The goblin shaman is at home in the darkest caverns of the mountains. It will extinguish any sources of light immediately.

Cruelest of them All. Goblins are known to revel in the misery of others. Their shamans are the cruelest of their kind and will torment anyone they get the upper hand on.

Crazy King. Although the goblin king trusts his shamans, the feeling isn’t mutual. These spellcasters think the king is insane and plot to overthrow him.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood