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Goblin Shaman

Small humanoid (goblinoid), neutral evil

Armor Class 14 (studded leather)
Hit Points 22 (4d6 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 11 (+0) 16 (+3) 12 (+1)

Skills Deception +4, Persuasion +4
Senses darkvision 60 ft., passive Perception 13
Languages Goblin, Common
Challenge 3 (700 XP)

Special Traits

  • Innate Spellcasting. The goblin shaman’s innate spellcasting ability is Wisdom (spell save DC 13, +8 to hit with spell attacks). The goblin shaman can innately cast the following spells, requiring no components.
  • Magic Resistance. The goblin shaman has advantage on saving throws against spells and other magical effects.
  • Nimble Escape. The goblin shaman can take the Disengage or Hide action as a bonus action on each of its turns.
  • Shadow Stealth. While in dim light or darkness, the goblin shaman can take the Hide action as a bonus action.

Actions

  • Multiattack. The goblin shaman makes two attacks with its goat staff.
  • Goat Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 10 (3d6) necrotic damage.

Reactions

  • Redirect Attack. When a creature the goblin shaman can see targets it with an attack, the goblin shaman chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood