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Hobgoblin

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    Medium humanoid (goblinoid), lawful evil

    Armor Class 18 (chain mail, shield)
    Hit Points 11 (2d8 + 2)
    Speed 30 ft.

    STR DEX CON INT WIS CHA
    13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)

    Senses darkvision 60 ft., passive Perception 10
    Languages Common, Goblin
    Challenge 1/2 (100 XP)

    Special Traits

    • Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

    Actions

    • Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
    • Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

    About

    Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.