Hobgoblin Executioner

Family: Hobgoblin

Medium humanoid (hobgoblin), chaotic evil

Armor Class 17 (+1 leather)
Hit Points 157 (21d8 + 63)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 21 (+5) 16 (+3) 16 (+3) 10 (+0) 11 (+0)

Saving Throws Dexterity +9, Intelligence +7
Skills Acrobatics +9, Deception +8, Perception +8, Stealth +13
Senses darkvision 60 ft., passive Perception 18
Languages Common, Dwarf, Goblin, Orc
Challenge 11 (7,200 XP)

Special Traits

  • Assassinate. During its first turn, the Executioner has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the Executioner scores against a surprised creature is a critical hit.
  • Evasion. If the Executioner is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, the Executioner instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
  • Sneak Attack (1/turn). The Executioner deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of the Executioner’s allies that isn’t incapacitated, and the Executioner doesn’t have disadvantage on the attack roll.

Actions

  • Multiattack. The Executioner makes three attacks: two with its rapier and one with its dagger.
  • +1 Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
  • Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
  • +1 Light Crossbow. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.