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Hobgoblin Offering Guard

Medium humanoid (hobgoblin), lawful evil

Armor Class 19 (breastplate, shield)
Hit Points 90 (12d8 + 36)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Constitution +5, Wisdom +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 4 (1,100 XP)

Special Traits

  • Abyssal Blessing of Orcus. The hobgoblin offering guard gains 5 temporary hit points when it reduces a hostile creature that is not undead to 0 hit points.
  • Unholy Strike. Once on each of the hobgoblin offering guard’s turns when it hits a creature with a weapon attack, the hobgoblin offering guard can cause the attack to deal an extra 4 (1d8) necrotic damage to the target.
  • Unholy Weapon. Orcus bolsters his follower’s strikes in battle, imbuing their weapons with the ability to paralyze a foe (included in the attack). In the hands of any but a true follower of Orcus, an unholy weapon loses its power to paralyze a foe.
  • Spellcasting. The hobgoblin offering guard is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared:

Actions

  • Multiattack. The hobgoblin offering guard makes two attacks with its battleaxe.
  • Unholy Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Caress of Orcus (Recharges after a Short or Long Rest). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) necrotic damage, and the target’s Strength score is reduced by 1d3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse in 24 hours under the hobgoblin offering guard’s control, unless the humanoid is restored to life or its body is destroyed. The guard can have no more than two shadows under its control at one time.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.