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Human, Crazed Cannibal

Medium humanoid (human), neutral

Armor Class 13 (hide armor)
Hit Points 85 (9d8 + 45)
Speed 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 20 (+5) 12 (+1) 0 (–5) 8 (–1)

Skills Perception –1
Senses passive Perception 9
Languages Common
Challenge 3 (700 XP)

Special Traits

  • Brute. A melee weapon deals one extra die of its damage when the crazed cannibal hits with it (included in the attack).
  • Insane. The crazed cannibal is immune to all spells and magical effects that impact the mind.

Actions

  • Multiattack. The crazed cannibal makes two attacks: one with its bite and one with its greatsword.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d3 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
  • Rusted Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.