Jackalwere

Medium humanoid (shapechanger), chaotic evil

Armor Class 14
Hit Points 26 (4d8 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 15 (+2) 12 (+1) 12 (+1) 10 (+0)

Skills Deception +4, Perception +5, Stealth +6
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Senses passive Perception 15
Languages Common (can’t speak in jackal form)
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The jackalwere has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The jackalwere has advantage on an attack roll against a creature if at least one of the jackalwere’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
  • Rampage (jackal or hybrid form only). When the jackalwere reduces a creature to 0 hit points with a melee attack on its turn, the jackalwere can take a bonus action to move up to half its speed and make a bite attack.
  • Shapechanger. The jackalwere can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into its true form, which is a Small jackal. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Actions

  • Multiattack (jackal or hybrid form only). The jackalwere makes two melee weapon attacks.
  • Bite (jackal or hybrid form only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) piercing damage.
  • Battleaxe (humanoid or hybrid form only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
  • Sleep Gaze. The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a DC 13 Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere’s gaze for the next 24 hours. Undead and creatures immune to being charmed aren’t affected by it.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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