Kobold Spellclerk

Family: Kobold

Small humanoid (kobold), lawful neutral

Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 12 (+1)

Saving Throws Int +5
Skills Acrobatics +4, Arcana +5, Deception +5, Investigation +5, Perception +3, Persuasion +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 1/2 (100 XP)

Special Traits

  • Cunning Action. On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action.
  • Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Spellcasting. The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Actions

  • Multiattack. The kobold spellclerk makes two melee attacks.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

About

Kobold spellclerks typically prepare dragon roar in place of fire bolt and converse with dragon in place of feather fall. Both spells can be found in Deep Magic for 5th Edition.

The reptilian snout peeking out from a deep hood is the only hint that this cloaked figure is a kobold. A fang charm dangling from its neck, the kobold goes about its business of secrets and whispers.

Agents of the Empire. Kobold spellclerks work primarily as messengers and agents of the Dragon Empire’s spy network. They are skilled in code writing and breaking, overseeing the operations of other field agents, and providing their overlords a valued glimpse into the internal affairs of their enemies.

Trusted Messengers. Kobold spellclerks are often granted the use of magic items that aid in encryption and message sending to supplement their natural skills and magical studies. The messages they carry or compose are often of great import to clandestine activities.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

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