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Kobold

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    This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.

    Small humanoid (kobold), lawful evil

    Armor Class 12
    Hit Points 5 (2d6 – 2)
    Speed 30 ft.

    STR DEX CON INT WIS CHA
    7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

    Senses darkvision 60 ft., passive Perception 8
    Languages Common, Draconic
    Challenge 1/8 (25 XP)

    Special Traits

    • Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
    • Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

    Actions

    • Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
    • Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.