Lycanthrope, Wereorca

Family: Lycanthropes

Medium humanoid (human, shapechanger), any alignment

Armor Class 12 in humanoid form, 13 (natural armor) in killer whale and hybrid form
Hit Points 187 (22d8 + 88)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 15 (+2) 12 (+1) 10 (+0)

Skills Athletics +8, Perception +5
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered
Senses passive Perception 15
Languages Common (can’t speak in orca form)
Challenge 8 (3,900 XP)

Special Traits

  • Shapechanger. The wereorca can use its action to polymorph into a large orca-humanoid hybrid or into a large killer whale, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  • Hold Breath. The wereorca can hold its breath for 30 minutes.
  • Pack Tactics. The wereorca has advantage on attack rolls against a creature if at least one of the wereorca’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Multiattack. In killer whale or hybrid form, the wereorca makes two bite attacks. In humanoid form, the wereorca makes two slam attacks.
  • Charge (Killer Whale or Hybrid Form Only). If the wereorca uses a Dash action and swims at least 15 feet straight toward a creature, it can make one bite attack against it as a bonus action.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the wereorca can bite only the grappled creature and has advantage on attack rolls to do so.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

About

Wereorcas (or Orcana) can be found throughout much of the world’s seas. These lycanthropes are tribal by nature and split themselves into tribes and prefer to spend their time hunting with members of their tribe. Unlike most lycanthropes, a wereorca bite doesn’t cause a lycanthropic curse. Rather, a wereorca is a blessing that manifests itself in two ways. Most wereorcas are created through procreation between two wereorcas. In rare cases, an individual becomes a wereorca after a series of trials and a sacred ritual.

Player Characters as Wereorca

The character gains a Strength of 18 if their score isn’t already higher, and a +1 bonus to AC while in killer whale or hybrid form (from natural armor). They also gain the Hold Breath trait. Attack and damage rolls for the natural weapons are based on Strength. For the Bite attack, the DC is 8 + the character’s proficiency bonus + Strength modifier.

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