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Orc, Greenskin


    Medium humanoid (greenskin orc), chaotic evil

    Armor Class 13 (leather)
    Hit Points 11 (2d8 + 2)
    Speed 35 ft.

    15 (+2) 15 (+2) 12 (+1) 7 (–2) 10 (+0) 6 (–2)

    Skills Intimidation +0, Perception +2, Stealth +4 (+6 in forests), Survival +2
    Senses darkvision 60 ft., passive Perception 12
    Languages Common, Orc
    Challenge ¼ (50 XP)

    Special Traits

    • Arboreal Hunter. The greenskin orc has advantage on Dexterity (Stealth) checks when in temperate or warm forests.


    • Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage when used with two hands.
    • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


    This creature looks like an ugly orc with green slime colored skin, small tusks, and canine-like eyes.

    Wiry and quick, these slime-green orcs have long ears, smallish tusks, and coyote-like eyes. They shoot first and eat later.

    Greenskins are a wicked orcish species of arboreal hunters. More stealthy and agile than their common cousins they are slighter of build but suffer no penalties from daylight or bright light. They are generally open and friendly to other evil humanoid races and often set up trade routes with said creatures. They make their homes among the dense foliage of the forest building their wooden huts from the trees and branches. Some tribes even build their entire village among the treetops (as a defense measure against land-based adversaries). Greenskin orcs stand about 6 feet tall.

    Females are slightly smaller. Hair color is always black or greenish-black.

    Eye color varies but is usually dark brown, dark green, or occasionally deep, rich blue.

    Greenskins are highly proficient in the use stealth and surprise, attacking with their ranged weapons when an enemy is sighted. They seek to disable and weaken foes with arrows before closing to finish the job with their wicked longswords.


    Greenskins tend to get along well with most other species of orcs being smart enough to take orders and wise enough to keep their mouths shut. They often serve roles in mixed tribes as scouts and skirmishers.

    Greenskins are mortal enemies of elves and the bane of fey and enchanted woodland creatures. They torture such beings mercilessly should they manage to take one alive. Despite their skill with the longbow, greenskin warriors are equally proficient with the longsword and hunting knife.

    Greenskins tend to hunt in packs, using their scent ability to track their quarry. Their hunting packs are competitive with one another, each member seeking to be the one to make the kill. Greenskins are likely to have 1d2 trained worgs among them. Greenskin lairs often have as many as two dozen of these foul creatures living and sleeping amongst their masters filthy sleeping rags.

    Greenskin tribes are known to hire themselves out to civilized masters as scouts and even irregular and regular missile units. They are also likely to serve evil druids and despotic ranger lords.

    Section 15: Copyright Notice

    Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb