Orok

Medium humanoid (orc), chaotic evil

Armor Class 18 (plate)
Hit Points 42 (5d8+20)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 12 (+1) 11 (+0) 12 (+1)

Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Giant, Orc
Challenge 2 (450 XP)

Special Traits

  • Aggressive. As a bonus action, the orc scout can move up to its speed toward a hostile creature that it can see.

Actions

  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., or range 30/120 ft., one target. Hit: 7 (1d6+4) piercing damage.

Orok are blue-skinned orc/ogre hybrids; the result of crossbreeding between orcs and ogres.

Section 15: Copyright Notice

5e Adventures: Temple of All Dooms. ©2020, Rogue Genius Games. Authors: Jacob E. Blackmon and Matt Vancil. scu.la/fartherall/