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Remembrance

Medium humanoid, lawful neutral

STR DEX CON INT WIS CHA
16 (+3) 25 (+7) 14 (+2) 17 (+3) 16 (+3) 20 (+5)

Armor Class 17
Hit Points 58 (9d8 + 18)
Speed 30 ft.
Skills Acrobatics +10, Arcana +6, History +9, Insight +9, Nature +9, Performance +11, Stealth +10
Senses blindsight 60 ft., truesight 30 ft., passive Perception 13
Languages Ahnae, Elvish, Sylvan
Challenge 6 (2,300 XP)

Special Traits

  • Immutable Form. The remembrance is immune to any spell or effect that would alter its form.
  • Magic Resistance. The remembrance has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The remembrance’s attacks are magical.
  • Masterful Kenning. The remembrance can use a bonus action to use its passive check for any Intelligence or Wisdom ability check instead of rolling.
  • Spells of the Past. The remembrance’s innate spellcasting ability is Charisma (spell save DC 16). It can cast the following spells, requiring no material components:
  • At will: light, minor illusion, prestidigitation
  • 4/day: comprehend languages, heroism, protection from evil and good, silent image
  • 3/day: alter self, calm emotions, levitate
  • 1/day: legend lore

Actions

  • Multiattack. The remembrance makes three attacks with its rapier.
  • Rapier. Melee Weapon Attack. +11 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) magical piercing damage.

Tactics

Remembrances avoid combat altogether if possible, but can ably defend themselves with their rapiers, which are always of at least +1 enchantment. They usually fight defensively, attempting to protect the innocent and to break away from combat as quickly as possible. A remembrance’s spells are usually reserved for artistry or performances, unless the construct fears for its safety or that of creatures it considers its wards.

Description

These figures seem too perfect, even for an elf. Their eyes glitter, their skin is flawless and their movements more graceful than any mortal creature. When they speak, it is with an ethereal whisper, telling stories of long ago that seem almost remembered dreams.

Time That Was. The death of the high elves’ god did more than curse the elves, it virtually slew their spirits. Sorrow and melancholy have fallen upon the forsaken elves in the years since that fall. Their decline has been slow and painful, a dissolution becoming evident in their fragmented empire, decaying cities, shattered faith, and in their daily lives. In 57 AV, a group of elven artists, writers, wizards, and other creative individuals gathered to discuss their plight. They agreed to assume responsibility for the rekindling the elves’ spirits while preserving high elven heritage and culture. Artists from all of the elf realms were rallied and a renaissance movement began, bringing to an end the decades-long dearth of true elven culture. Along with their colleagues’ murals, novels, poems, symphonies, sculptures, and architecture, the elven wizards presented new spells and magic items — and their pièce de résistance, the remembrances: constructs tailored like beautiful high elves. The remembrances were designed as testament to erstwhile elven glory, animated cultural archives. Once, they mingled with elves, singing, dancing, reciting myths and legends or even re-enacting famous battles.

Intended as keepers of all the joys and pleasures of elven lives and passions, they were intelligent, knowledgeable, and even fully capable of romantic and sexual activities.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.