Sahuagin Acolyte

Family: Sahuagin

Medium humanoid (sahuagin), lawful evil

Armor Class 13 (chain shirt)
Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 13 (+1) 11 (+0) 15 (+2) 10 (+0)

Skills Perception +4, Religion +2
Senses darkvision 120 ft., passive Perception 14
Languages Sahuagin
Challenge 1 (200 XP)

Special Traits

  • Blood Frenzy. The sahuagin acolyte has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The sahuagin acolyte can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin acolyte can magically command any shark within 120 feet of it, using a limited telepathy.
  • Spellcasting. The sahuagin acolyte is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared:

Actions

  • Multiattack. The sahuagin acolyte makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page