Sahuagin Lord

Family: Sahuagin

Large humanoid (sahuagin), lawful evil

Armor Class 17 (half plate)
Hit Points 93 (11d10 + 33)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 15 (+2) 12 (+1) 16 (+3)

Saving Throws Dexterity +5, Constitution +6, Intelligence +5, Wisdom +4
Skills Perception +7
Senses darkvision 120 ft., passive Perception 17
Languages Sahuagin
Challenge 5 (1,800 XP)

Special Traits

  • Blood Frenzy. The sahuagin lord has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The sahuagin lord can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin lord can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

  • Multiattack. The sahuagin lord makes three attacks: one with its bite and two with its claws or its trident.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page