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Sutak

Medium humanoid (titanspawn), lawful evil

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 12 (+1) 10 (+0) 8 (-1)

Armor Class 17 (half plate)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
Skills Athletics +3, Intimidation +3, Survival +2
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Sutak, Titan Speech
Challenge 1 (200 XP)

Special Traits

  • Sure-Footed. The sutak has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

  • Multiattack. The sutak makes two flail attacks.
  • Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Tactics

Sutak warriors are well organized and disciplined. At the first sign of danger, they will launch their javelins at the enemy and then close to attack with their flails. They do not hesitate to use their surefootedness as another advantage, often moving onto terrain that is treacherous for less adept warriors.

Fierce and cruel, the sutak are among the most aggressive of the titanspawn remaining in the Scarred Lands. Sutak organize into nomadic clans, each led by a powerful and ruthless chieftain. Feuds and petty rivalries are common among them, often triggered by competition for the meager resources of the Ukrudan as well as by violent clannish politics. Alliances in the interests of a common goal are short-lived, much to the relief of the human settlements along the edges of the desert.

A sutak, like its ironbred brethren, has the upper body of a well-muscled human covered in a very short coat of rust-colored fur. Its legs are like a horse’s, ending in hooves, and its horrible, emaciated head is also similar to that of a horse or a donkey.

Section 15: Copyright Notice

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