Servants and lackeys of vampires, vampire thralls receive blood from their masters’ veins periodically, granting them a number of benefits so long as they continue to receive their masters’ blood.
Medium humanoid (any race), any non-good alignment
Armor Class 12
Hit Points 52 (8d8 + 16)
Speed 30 ft.
|14 (+2)||14 (+2)||14 (+2)||10 (+0)||12 (+1)||14 (+2)|
- Blood-Bound. If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week and it loses darkvision and its Keen Senses, Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.
- Keen Senses. The thrall has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Limited Regeneration. The thrall regains 2 hp at the start of its turn if it has at least 1 hp and isn’t in sunlight. If the thrall takes radiant damage, this trait doesn’t function at the start of the thrall’s next turn.
- Spider Climb. The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Sunlight Sensitivity. While in sunlight, the thrall has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Multiattack. The vampire thrall makes two longsword attacks.
- Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.
Vampire thralls are not themselves undead, though many are hopeful they soon will be. Ingesting humanoid blood is in no way beneficial to a thrall, but this fact has not prevented many from trying.
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.